CobbleRanked
The ultimate competitive Pokemon battle system for Cobblemon
Transform your Cobblemon server into a competitive Pokemon arena
Get Started | View on Polymart
Core Features
Battle Formats
Three competitive formats to master - Singles, Doubles, and Triples. Each format has its own leaderboard, meta, and rewards.
Smart Matchmaking
Choose between Pokemon Showdown ELO or Glicko-2 rating systems. Dynamic Elo range expansion ensures quick matches while maintaining competitive balance. Recent opponent avoidance prevents repetitive matchups.
Season System
Run competitive seasons with scheduled start/end dates, soft or hard ELO resets, and automatic stat carryover. Archive previous season leaderboards and distribute exclusive rewards to top performers.
Rank Tiers
Six progression tiers from Poké Ball (1000+) to Cherish Ball (2100+). Players climb through Great Ball, Ultra Ball, Master Ball, and Beast Ball as they improve.
Battle Experience
Turn Timer
Keep battles moving with configurable turn timeouts. Visual action bar shows remaining time with color stages - white → yellow → orange → red. Auto-select moves when time runs out.
Battle Camera
Cinematic camera system with orbit, terrain-adaptive, and dynamic tracking modes. ML-enhanced camera learns player preferences. Syncs with background music for immersive battles.
Battle Music
Queue music, team selection music, and ELO-based battle tracks. High-rated battles get epic soundtracks. Fully customizable via resource packs.
Arena System
Multiple arenas with hot-swap support. Random or sequential selection. Configure player positions, spectator spots, and field effect centers per arena.
Progression & Rewards
Missions
Daily and weekly missions keep players engaged. Mission types include match count, win count, win streaks, Pokemon type usage, format participation, and more.
Rewards
Reward top 100 players per format each season. Tier-based rewards for reaching Elo milestones. Delivered via MailLib integration with command execution support.
Leaderboards
Real-time cached leaderboards with 30-second refresh. Format-specific rankings. Off-season displays archived top 100 from previous season.
Competitive Integrity
Team Validation
Comprehensive blacklist system - ban Pokemon by species, form, or label (Legendary, Pseudo-Legendary). Item blacklists and item clause. Level caps and shiny restrictions per format.
Player Restrictions
Two-phase restriction system (Queue and Arena). Block item use, block interaction, combat, teleportation, PC access, and commands during battles. Fully configurable.
Casual Mode
Practice without affecting ratings. Available during off-season or anytime for friendly matches.
Server Infrastructure
Cross-Server Support
Connect multiple servers via Redis pub/sub. Global queue, unified rankings, and automatic battle server election. Perfect for large networks with lobby/battle server architecture.
Database Options
SQLite for single servers, MySQL for cross-server setups, MongoDB for cloud deployments. Automatic schema management.
Web API
Sync leaderboards and Pokemon usage statistics to your website in real-time. Authenticated API endpoints with configurable sync intervals.
Live Demos: Leaderboard | Usage Stats
Integrations
- LuckPerms - Permission-based rank assignment
- PlaceholderAPI - Stats placeholders for chat and scoreboards
- MailLib - Reward delivery via in-game mail
- Velocity - Cross-server player transfers
Quick Links
Available on Polymart - $10 USD