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Missions Configuration

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Configure daily and weekly missions to keep players engaged.

Keep players coming back with daily and weekly challenges.

📝 Missions are disabled by default. Enable them in missions.yaml.

File: config/cobbleranked/missions.yaml


Basic Configuration

# missions.yaml
enabled: true
dailyResetTime: "00:00"
dailyResetTimezone: "UTC"
weeklyResetDay: "MONDAY"
weeklyResetTime: "00:00"
weeklyResetTimezone: "UTC"
autoClaim: false
announceCompletion: true
SettingDefaultDescription
enabledfalseEnable the mission system
dailyResetTime"00:00"Time to reset daily missions (HH:mm)
dailyResetTimezone"UTC"Timezone for daily reset
weeklyResetDay"MONDAY"Day to reset weekly missions
autoClaimfalseAutomatically claim rewards on completion
announceCompletionfalseSend chat message when mission completes

Trigger Types

TriggerDescription
WINWin matches
PLAYPlay matches (win or lose)
STREAKAchieve a win streak
USE_TYPEUse Pokemon of specific types
GENERATIONUse Pokemon from specific generations
EVOLUTIONUse Pokemon at specific evolution stages
FORMATPlay in a specific format
DEFEATDefeat opponent Pokemon

Defining Missions

Missions use numbered keys under daily: or weekly::

Daily Missions

daily:
  1:
    title: "Daily Battles"
    trigger: PLAY
    required: 3
    rewards:
      - "cobblemon give {player} exp_candy_m 3"

  2:
    title: "Daily Wins"
    trigger: WIN
    required: 2
    rewards:
      - "cobblemon give {player} rare_candy 1"

Weekly Missions

weekly:
  1:
    title: "Weekly Champion"
    trigger: WIN
    required: 10
    rewards:
      - "cobblemon give {player} exp_candy_l 5"
      - "cobblemon give {player} rare_candy 3"

Mission Parameters

Some triggers accept additional fields:

Type Usage

3:
  title: "Fire Master"
  trigger: USE_TYPE
  required: 3
  types: ["FIRE"]
  requireWin: true     # Must WIN with Fire-type
  rewards:
    - "cobblemon give {player} exp_candy_l 2"

Generation Usage

4:
  title: "Kanto Pride"
  trigger: GENERATION
  required: 5
  generations: [1]
  requireWin: true
  rewards:
    - "cobblemon give {player} rare_candy 2"
GenerationPokedex Range
1#1-151
2#152-251
3#252-386
4#387-493
5#494-649
6#650-721
7#722-809
8#810-905
9#906-1025

Format Participation

5:
  title: "Doubles Specialist"
  trigger: FORMAT
  required: 5
  format: "doubles"
  rewards:
    - "cobblemon give {player} exp_candy_m 3"

Pokemon Defeated

6:
  title: "Knockout Artist"
  trigger: DEFEAT
  required: 20
  rewards:
    - "cobblemon give {player} rare_candy 2"

Reward Commands

Rewards are server commands. Use {player} placeholder for the player name.

rewards:
  - "cobblemon give {player} rare_candy 5"
  - "eco give {player} 1000"

See Also