Missions Configuration
Configure daily and weekly missions to keep players engaged.
Keep your players coming back with daily and weekly challenges. Complete missions to earn rewards and build streaks.
Note: Missions are disabled by default. Enable them in
missions.yamlto activate.
File: config/cobbleranked/missions.yaml
Basic Configuration
# missions.yaml
enabled: true
dailyResetTime: "00:00"
dailyResetTimezone: "UTC"
weeklyResetDay: "MONDAY"
weeklyResetTime: "00:00"
weeklyResetTimezone: "UTC"
autoClaim: false
announceCompletion: true
| Setting | Default | Description |
|---|---|---|
enabled | false | Enable the mission system |
dailyResetTime | "00:00" | Time to reset daily missions (HH:mm) |
dailyResetTimezone | "UTC" | Timezone for daily reset |
weeklyResetDay | "MONDAY" | Day to reset weekly missions |
weeklyResetTime | "00:00" | Time to reset weekly missions |
weeklyResetTimezone | "UTC" | Timezone for weekly reset |
autoClaim | false | Automatically claim rewards on completion |
announceCompletion | false | Send chat message when mission completes |
Mission Types
| Type | Description |
|---|---|
MATCH_COUNT | Play a number of matches |
WIN_COUNT | Win a number of matches |
WIN_STREAK | Achieve a win streak |
POKEMON_TYPE_USAGE | Use Pokemon of specific types |
GENERATION_USAGE | Use Pokemon from specific generations |
EVOLUTION_STAGE | Use Pokemon at specific evolution stages |
FORMAT_PARTICIPATION | Play in a specific format |
POKEMON_DEFEATED | Defeat a number of opponent Pokemon |
Defining Missions
Daily Missions
dailyMissions:
- id: "daily_play_3"
displayName: "Daily Battles"
description: "Play 3 ranked matches"
type: MATCH_COUNT
targetValue: 3
rewards:
- "cobblemon give {player} exp_candy_m 3"
- id: "daily_win_2"
displayName: "Daily Wins"
description: "Win 2 ranked matches"
type: WIN_COUNT
targetValue: 2
rewards:
- "cobblemon give {player} rare_candy 1"
Weekly Missions
weeklyMissions:
- id: "weekly_wins"
displayName: "Weekly Champion"
description: "Win 10 ranked matches this week"
type: WIN_COUNT
targetValue: 10
rewards:
- "cobblemon give {player} exp_candy_l 5"
- "cobblemon give {player} rare_candy 3"
- id: "weekly_streak"
displayName: "Hot Streak"
description: "Achieve a 5-win streak"
type: WIN_STREAK
targetValue: 5
rewards:
- "cobblemon give {player} master_ball 1"
Mission Parameters
Some mission types require additional parameters.
Type Usage (requireWin)
Use requireWin: true to require winning with the specified type, not just using it:
- id: "fire_master"
displayName: "Fire Master"
description: "Win 3 matches using Fire-type Pokemon"
type: POKEMON_TYPE_USAGE
targetValue: 3
parameters:
pokemonTypes:
- "fire"
requireWin: true # Must WIN with Fire-type, not just use
rewards:
- "cobblemon give {player} exp_candy_l 2"
Important: Without
requireWin: true, the mission counts any match where you used the type, regardless of outcome.
Generation Usage
- id: "gen1_nostalgia"
displayName: "Kanto Pride"
description: "Win with Gen 1 Pokemon"
type: GENERATION_USAGE
targetValue: 5
parameters:
generations:
- 1
requireWin: true
rewards:
- "cobblemon give {player} rare_candy 2"
| Generation | Pokedex Range |
|---|---|
| 1 | #1-151 |
| 2 | #152-251 |
| 3 | #252-386 |
| 4 | #387-493 |
| 5 | #494-649 |
| 6 | #650-721 |
| 7 | #722-809 |
| 8 | #810-905 |
| 9 | #906-1025 |
Evolution Stage
- id: "unevolved_challenge"
displayName: "Little Cup Style"
description: "Win using first-stage Pokemon"
type: EVOLUTION_STAGE
targetValue: 3
parameters:
evolutionStage: "FIRST" # FIRST, MIDDLE, FINAL, or SINGLE
requireWin: true
rewards:
- "cobblemon give {player} exp_candy_m 5"
| Stage | Description |
|---|---|
FIRST | Has evolutions, no pre-evolution (e.g., Bulbasaur) |
MIDDLE | Has both pre-evolution and evolutions (e.g., Ivysaur) |
FINAL | Has pre-evolution, no further evolutions (e.g., Venusaur) |
SINGLE | No evolution line (e.g., Tauros) |
Format Participation
- id: "doubles_specialist"
displayName: "Doubles Specialist"
description: "Play 5 doubles matches"
type: FORMAT_PARTICIPATION
targetValue: 5
parameters:
format: "doubles"
rewards:
- "cobblemon give {player} exp_candy_m 3"
Pokemon Defeated
- id: "knockout_artist"
displayName: "Knockout Artist"
description: "Defeat 20 opponent Pokemon"
type: POKEMON_DEFEATED
targetValue: 20
parameters:
minDefeated: 1 # Minimum per match to count
rewards:
- "cobblemon give {player} rare_candy 2"
Reward Commands
Rewards are executed as server commands when claimed. Use {player} placeholder for the player name.
rewards:
- "cobblemon give {player} rare_candy 5"
- "eco give {player} 1000"
- "lp user {player} permission set some.permission true"
Complete Example
# missions.yaml
enabled: true
dailyResetTime: "00:00"
dailyResetTimezone: "Asia/Tokyo"
weeklyResetDay: "MONDAY"
weeklyResetTime: "00:00"
weeklyResetTimezone: "Asia/Tokyo"
autoClaim: false
announceCompletion: true
dailyMissions:
- id: "daily_play"
displayName: "Daily Battles"
description: "Play 3 ranked matches"
type: MATCH_COUNT
targetValue: 3
rewards:
- "cobblemon give {player} exp_candy_s 5"
- id: "daily_win"
displayName: "Daily Victor"
description: "Win 2 ranked matches"
type: WIN_COUNT
targetValue: 2
rewards:
- "cobblemon give {player} rare_candy 1"
- id: "daily_fire"
displayName: "Flame On"
description: "Win with a Fire-type Pokemon"
type: POKEMON_TYPE_USAGE
targetValue: 1
parameters:
pokemonTypes:
- "fire"
requireWin: true
rewards:
- "cobblemon give {player} exp_candy_m 2"
weeklyMissions:
- id: "weekly_wins"
displayName: "Weekly Champion"
description: "Win 15 ranked matches"
type: WIN_COUNT
targetValue: 15
rewards:
- "cobblemon give {player} exp_candy_l 10"
- "cobblemon give {player} rare_candy 5"
- id: "weekly_streak"
displayName: "Unstoppable"
description: "Achieve a 5-win streak"
type: WIN_STREAK
targetValue: 5
rewards:
- "cobblemon give {player} master_ball 1"
See Also
- Rewards Configuration - Season rewards and milestones
- Main Configuration - General settings
- FAQ - Common questions and troubleshooting