Battle Camera
Cinematic battles. Automatic orbiting camera for immersive viewing.
What It Does
The battle camera transforms fights into spectacles:
- Orbits smoothly around the battlefield
- Reacts to events — zooms on big hits, pans on faints
- Breathing motion keeps the view alive during pauses
- Toggle on/off anytime with a command
Commands
Toggle the camera:
/battlecamera toggle
Check current status:
/battlecamera status
Your preference is saved — it persists across sessions and server restarts.
Camera Reactions
The camera responds to battle events:
- Move used — Brief zoom
- Super effective hit — Dramatic angle shift
- Pokemon faints — Slow pan
- Battle ends — Victory pose angle
Configuration
Camera settings in config/cobbleranked/camera/camera.yaml:
enabled: true
defaultEnabled: true
parameters:
radius:
default: 4.0
min: 2.0
max: 12.0
height:
default: 4.0
min: 3.0
max: 8.0
speed:
default: 20.0
protection:
makeInvisible: true
preventHunger: true
preventItemPickup: true
Camera Parameters
| Setting | Description |
|---|---|
radius | Distance from battle center |
height | Camera elevation |
speed | How fast the camera orbits |
Player Protection
While in camera mode:
- Invisible — Other players can’t see you floating
- No hunger — Won’t starve during battles
- No item pickup — Prevents accidental pickups
📝 For full configuration options, see Camera Configuration.
Arena Design Tips
Open arenas work best for the camera system. Avoid tight enclosed spaces that block camera movement.
See Also
- Ranked Battles - Competitive battles
- Arena Configuration - Arena setup
- FAQ - Common questions