Sleep Clause
Competitive sleep rules for fair battles.
What is Sleep Clause?
Sleep Clause is a competitive battling rule that prevents excessive sleep tactics. You cannot put a second Pokémon to sleep if one is already asleep on your team.
This prevents spamming sleep-inducing moves and keeps battles competitive and fair.
How It Works
During a ranked battle with Sleep Clause enabled:
- First sleep: Put a Pokémon to sleep normally
- Second sleep attempt: Move is automatically cancelled
- No penalty: the turn isn’t spent. You can choose another move.
Example
Turn 1: Your Hypno uses Hypnosis → Opponent's Pikachu falls asleep ✓
Turn 2: Your Hypno uses Hypnosis → Move cancelled (Pikachu already asleep) ✗
Turn 2: Your Hypno uses Psychic → Deals damage normally ✓
Sleep-Inducing Moves
The following moves are affected by Sleep Clause:
- Spore - 100% accuracy, Grass-type
- Hypnosis - 60% accuracy, Psychic-type
- Lovely Kiss - 75% accuracy, Fairy-type
- Grass Whistle - 55% accuracy, Grass-type
- Sing - 55% accuracy, Normal-type
- Sleep Powder - 75% accuracy, Grass-type
- Dark Void - 50% accuracy (in singles), Dark-type
- Relic Song - Sleep effect, Normal-type
Configuration
Sleep Clause is enabled by default for all ranked formats. Server owners can disable it per format in the season preset (season_presets/*.yml):
# season_presets/default.yml
singles:
sleepClause: true # Enable (default)
# ...
doubles:
sleepClause: false # Disable
# ...
Competitive Rationale
Sleep Clause exists for several reasons:
1. Prevents Sleep Spam
Without Sleep Clause, players could put multiple Pokémon to sleep, making battles unfun and one-sided.
2. Maintains Skill Expression
Skill should matter more than spamming sleep moves. Sleep Clause rewards strategic play.
3. Industry Standard
Major competitive Pokémon communities (Smogon, official tournaments) use Sleep Clause or similar rules.
Team-Building Restriction
CobbleRanked also includes a team-building restriction:
Teams can only have one sleep-inducing move total across all Pokémon.
This is separate from battle-time Sleep Clause and limits sleep move spam during team selection.
Technical Details
For server owners and developers interested in the implementation:
- Native Showdown rule: Sleep Clause is enforced by applying Showdown’s
Sleep Clause Modrule to the battle format on start (CobblemonBattleAdapter). This is the real, official behavior, not a reimplementation. - Localization:
ShowdownClauseMessageMixinlocalizes the clause’s activation/hint messages into the player’s language (otherwise they’d see Showdown’s raw English protocol strings). - Team-time options (
TeamValidator.kt):smogonSleepClausebans all sleep-inducing moves entirely;limitSleepMovesallows only one sleep move per team.
The old
MoveInstructionMixin-based approach was removed. It cancelled the wrong instruction (the sleep is applied byStatusInstruction, notMoveInstruction), so it had no real effect. The native Showdown rule replaced it.
See the plugin source code for full implementation details.
Related: Battle Formats | Blacklist Configuration | FAQ